Rebuild Civilization after Plague Inc.!
Update 1.4: Ingenuity
Choose how your settlers overcome challenges and help them learn new ways to survive.
- New Settlement modifiers: Bold fighters can effortlessly taunt zombies away from the vulnerable
- Progress your civilization: Improved healthcare helps people recover from injuries faster
- Huge decision overhaul: Make important choices about the future of your people
Additions
- Knowledge Expedition Rewards: Added new rewards: Runners, Priority Treatment, and Defense Plan
- Expedition Modifiers: New modifiers introduced: Bold, Isolated, and Urban Recycling.
- Fighter Level Up Chance (Taunting): A slight increase to Fighter level up chance when Taunting has been added.
- Fighter Level Up in Training Grounds: A chance for Fighters to level up in the Settlement area to Training Grounds has been added.
Bug Fixes
- Season Sounds: Fixed season sounds playing when loading a saved game.
- Morale Status at Max Happiness: Fixed an issue where morale would not show a status at maximum happiness.
- Maintain Resource Goals: Fixed an issue where Maintain resource goals could remove resource storage limits during loading.
- Stamina Bar Freezing: Fixed an issue to avoid the stamina bar freezing midway if Stamina gets too high (it will now always pay out).
Quality of Life
- Decision Updates: The following decisions have been updated: "Apprenticeships," "Transport Trouble," "Raising Young Children," "New Garden," "Who Let The Dogs Out," "Man's Best Friend," "Tower-ing Ambition," "Shrine," "Bees," "New Statue," "Dull Axes," "Builders Overwhelmed," and "Scouts Overwhelmed."
- Goal Special Projects Bar Visibility: Increased visibility of the Goal Special Projects bar when unused for a long time.
- Localisation Improvements: Various improvements have been made to localisation.
Balance Changes
- Fighter Claim and Explore Discount: Increased consistency for Fighter Claim and Explore discounts.